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Christmas week!

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Hey everybody!

It’s Christmas week! I’m not sure if you’re celebrating the season – personally, I’m not religious at all, but embrace the food and candles like there’s no tomorrow! It’s always an exciting time of year because of the stuff on offer, as well – being a shameless consumer, I love getting the big game releases and whatnot. This year, it’s another expansion for Eldritch Horror, Under the Pyramids, which I’m looking forward to immensely! Oh, yes, there’ll be a blog incoming once I’ve taken that through for a couple of plays!

It’s a game that I really love, I must say. Last Christmas we got Mountains of Madness, which I realised I hadn’t played all year, so got round to a game yesterday. Something I particularly like is how well the sideboard is integrated in this game. With Arkham Horror, there’s always something a little off about travelling to the new boards. Of course, it’s exciting and whatnot to see the differences, but I don’t know… There’s something a little more interesting about the new board here in Eldritch Horror.

Eldritch Horror Mountains of Madness

I’ve actually not played as much Eldritch Horror as I’d like, and I’m working on playing more in the future. For now, at least, I’m really excited to get more Horror for Christmas!

More Genesis Chapter progress – yellow aquilas! #Warhammer40k #SpaceMarines #Ultramarines

A photo posted by Mark (@marrrkusss) on

I’ve been spending a lot of time over the last week painting these chaps up – Genesis Chapter terminators! I’ve been sorta working on painting Space Marines for a fair number of weeks now, going for the Ultramarines – eventually, I’m going to get round to a blog on these guys. Anyhow. Lots of blue made me investigate alternative options and, after getting some Deathwing Terminators in the Black Friday deal, decided to investigate a third option with the successor chapter to the Ultramarines – mainly because of the red colour scheme. Every so often I get in a bit of a painting rut, so when stuff inspires me like that I tend to go along with it. Recently I’ve been struggling to stay focused enough to finish models, but at least these guys are going well for now!

I’ve not really been keeping up with the advent calendar stuff this month, but did make the effort to check out the short story Godless, dealing with the ongoing search for Slaanesh following the End Times. It was pretty good, I have to say, easily worth the couple of pounds I paid for it.

Archaon Everchosen

While we’re on the subject of Warhammer, have you guys noticed the latest round of Age of Sigmar stuff coming out of Nottingham? Stuff seems to be getting bigger and bigger lately. I do like these new models, I have to say, even though some of them are a little too crazy to look at, such as the Varanguard, with all the armour banding going on there. Archaon is apparently the biggest model produced for the game, and does look splendid, but my goodness, I thought this was a miniature war game! I’m really hoping they produce some sort of cavalry for the Stormcast Eternals – talking with the manager of my local store recently, he reckons more is to come for the Stormcast to flesh out the other Chambers in the warband. That’d be nice, I think – perhaps more dracoth-like beasts with warriors on top…

I guess we’ll see what the new year brings!



Christmas eve!

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Hey everybody!

To those of you who are celebrating, happy Christmas eve! For those of you who aren’t, hope you’re having an excellent Thursday! I can’t deny, I certainly feel it’s been an excellent Thursday for me!

Last night I finished reading Lost Stars, one of these books in the Journey to the Force Awakens series. It’s a young-adult novel that follows the careers of two children through their lives with the Imperial service, and it’s actually not that bad. Sure, it suffers from a little too much coincidence at times, much in the same way the novel Death Star seemed to take place just an inch or so to the left of the screen. Despite this, however, there were some very interesting developments over the course of the novel, particularly seeing the events following the Battle of Endor. For me, since the removal of all the Bantam novels as the expanded universe, I find it fascinating to see in which direction Star Wars is moving now.

There are two references to The Force Awakens here. Firstly, we see a brief rebel scouting mission to D’Qar, which of course later serves as the main Resistance base. We then see the Battle of Jakku, a year after Endor, that results in both the downed AT-AT and the crashed Star Destroyer.

The Force Awakens

All in all, it’s certainly worth investigating!

Deathwing Knights

I’ve pretty much spent all of today building more Dark Angels Deathwing stuff, which has been a lot of fun, I have to say! I’ve actually built four of these guys now, along with the Grand Master of the Deathwing himself, Belial! I’m not the biggest fan of Finecast stuff, as have had such little success with it in the past. While this one was a bit tricky to clean up, I nevertheless think it looks great, and hope I can do it justice when I get round to painting it! The Deathwing Knights also look fantastic, I think – I’m particularly looking forward to getting the maces of absolution done.

So have an excellent Thursday, whatever you’re up to!


Space Marines!

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Hey everybody!

Hope you’ve all been having a fantastic festive break! I’ve been having a fairly enjoyable one, at any rate. Lots of games, lots of playing with plastic. Which brings me on to today’s blog, as I want to talk about some stuff that I’ve been enjoying for a while now: Space Marines!

Space Marines

First, a little history. Since my discovery of my love for Warhammer 40k, I’ve been almost entirely focused on the Necrons. However, earlier in 2015, I decided to try to paint the Space Hulk boardgame, and bought some kits to practice on – specifically, the old Space Marine assault squad. I assembled the squad, but didn’t actually do anything more with them. As the year went on, I became more interested in Space Marines, due to a perception that they aren’t often played. Certainly in my meta, it seems to primarily consist of Imperial Guard and Eldar. Anyway, I began to look at the various kits, and watched a few batrep videos online, and decided I’d collect some of them, as they looked like they could be a lot of fun.

Since this volte-face, I’ve lost count of the amount of kits that I’ve bought, only a fraction of which I’ve actually assembled (about right for a Warhammer devotee, right?)

10,000 guesses as to what I'm up to next… #Warhammer40k #GamesWorkshop

A photo posted by Mark (@marrrkusss) on

Another successful haul! #GamesWorkshop #Warhammer40k #SpaceMarines #Ultramarines

A photo posted by Mark (@marrrkusss) on

So having decided to collect an army, I was then faced with the task of deciding how to paint them. As it turned out, it didn’t take long to decide – again, under the impression that Ultramarines are almost frowned-upon as being too-prevalent, I was instantly attracted to the chapter, and here we are!

I’ve already mentioned the first two novels in the Ultramarines series (links at the end of this blog). While those books have been really excellent, I’m more attracted to them because of the Ancient Rome flavour they all have. The captains have a vaguely Centurion look to them, especially the helmet crests and the leather pteruges. Being very much interested in Ancient Rome, I really like these bits and pieces.

Nightbringer

So I’ve been off-and-on working on getting a Fourth Company assembled, echoing the adventures of that company in the novel series. Something that I’ve immediately noticed in doing this is just how much attention needs to be paid to military protocols.

For those who don’t know, some more history. Thousands of years before the 41st Millennium, the Emperor created twenty Primarchs to lead legions of super soldiers, called the adeptus astartes or space marines. During the cataclysmic Horus Heresy, several of these Primarchs rebelled against the Emperor’s dominion and succumbed to the warping power of Chaos. These traitor legions are now referred to Chaos Space Marines, while those loyalist legions were re-organised into Chapters, much smaller than the legions, in an attempt to curb any future civil war. This was all undertaken under the direction of Roboute Guilliman, Primarch of the Ultramarines, who decreed these reforms in the famous Codex Astartes.

Post-Heresy, the Ultramarines were said to be the largest Legion, and so fractured into several “successor chapters” during the reorganisation, known as the second founding. Each of the remaining loyalist legions also saw several successor chapters, of course, though the Ultramarines, being the largest, saw the most of these. Which was an ideal way to spread the word of the Codex.

This history has appeared to inform the game, which sees the Ultramarines almost as the ideal, perfect example of what a space marine ought to be. As such, I’ve been particularly concerned with making sure my space marines follow the correct protocols. For instance, the fourth company consists of six tactical squads, two assault squads, two devastator squads, and four dreadnoughts, along with a chaplain, an apothecary and a captain. Each company within the chapter has a specific colour trim – green for fourth – and distinct squad markings that I’m also keen to preserve.

So while for my Necrons – and even the Stormcast Eternals I’ve been putting together over the summer – I’ve been painting them as I see fit, I’m really concerned to have my space marines “correct”. It’s a different way of painting models, which I normally look upon as a way to exercise the imagination, but it’s been quite rewarding so far to see something come together like this.

In the middle of all of this, however, I’ve had a kind of side-project emerge. I said earlier that this whole thing started by my desire to paint the Space Hulk game. Part of this has been a particular interest in painting Space Marine terminators. I managed to get some Deathwing kits in the Black Friday extravaganza at Games Workshop early in December, which really helped to fuel this.

Ultramarines are the XIII legion of space marines; the first legion are the Dark Angels. Common to space marine chapters is a veteran squad as its first squad, and terminators are classed as veterans – the exception being the Grey Knights, whose entire chapter can be outfitted in the bulky terminator armour. For the Dark Angels, the first company is known as the Deathwing, and is entirely made up of terminator squads.

I love #SpaceMarines #terminators so much! #Warhammer40k #Deathwing #DarkAngels

A photo posted by Mark (@marrrkusss) on

I’m not sure what it is about these chaps, but I really like their look! In particular, I like the creamy look of the Deathwing, offset with green and red bits.

Dark Angels Deathwing

So I’ve also been working on some of these guys, among the rest of my ongoing projects!

But that’s not all – because I’ve built up a third squad of terminators, this time painted as Genesis Chapter, the first of the Ultramarines’ successor chapters.

More Genesis Chapter progress – yellow aquilas! #Warhammer40k #SpaceMarines #Ultramarines

A photo posted by Mark (@marrrkusss) on

I’ve said it before of course, but I enjoy painting miniatures for the way it exercises the imagination and promotes creativity. Part of this comes from trying out new things, and while it has been difficult to find the colour scheme for these chaps, it’s been very interesting for me to try these out. I mean, I’ve painted lots of silver men (Necrons) and lots of gold men (Stormcast Eternals), so getting to paint blue and red and cream men is yet another challenge that I’ve been excited to take up!

Another fine day's work! #Warhammer40k #SpaceMarines #Razorback #Dreadnought

A photo posted by Mark (@marrrkusss) on

I bought myself a Razorback tank for Christmas, which has been yet another challenge that I have relished. The biggest models I’ve put together so far have been the Catacomb Command Barge for the Necrons. Building a plastic box has been very interesting, and I have to say I love the way this has turned out.

I’m still building way more than I’m painting, as the building is still the part of this hobby that I enjoy the most, but I’m hoping that 2016 will finally see me realise all of these bits of plastic as a true Ultramarines army – with support from the Dark Angels Deathwing and Genesis Chapter!

Check out the Ultramarines series:
Nightbringer
Warriors of Ultramar


Horus Rising

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Now then, let's see what the fuss is all about… #HorusHeresy

A photo posted by Mark (@marrrkusss) on

And so it begins!

I finally finished this bad boy last week, and cannot believe how amazing the book was! It took me a while to get into it, having never read anything by Dan Abnett before, but last week polished off pretty much two thirds of the novel following a conversation at my local store that got me hooked into the whole 30k universe!

Allow me to begin.

The Horus Heresy has been called the single great story of the Warhammer 40k universe, though it has always previously been told in snippets rather than the whole tale laid bare. We know the main points – SPOILER ALERT! – that Horus turns traitor and tries to depose the Emperor of Mankind, but is defeated and cast into the Eye of Terror. But that’s been pretty much it for so long! Now, however, the wonderful people of the Black Library have been working to tell the story in its entirety, with 27 full-length novels and five story compilations in print at the time of this writing.

The first story in the series is Horus Rising, first released in April 2006. The challenge with this kind of undertaking is simple; how do you make a story interesting, when people already know the ending? I must say, I was totally blown away by Dan Abnett’s story here. So many of the cliches of this type of prequel-like story are completely done away with, and while there is some foreshadowing of future events, in the main we have a fairly straightforward story set 10,000 years before the stories of Warhammer 40k, where Warmaster Horus is actually a genuinely nice and likable guy. Heck, even Abaddon, later to be known by the sobriquet ‘the Despoiler’, is a fairly nice guy.

The story is primarily told through the eyes of Garviel Loken, captain of the tenth company of Luna Wolves, the XVI Legion of Space Marines under the command of Warmaster Horus. The story begins as a group of ‘remembrancers’ are brought aboard the legion’s flagship, Vengeful Spirit, to document the progress of the Emperor’s Great Crusade to tame the galaxy and unite the scattered bands of humanity. The Emperor himself has retired to Terra, leaving Horus, his favoured son, as Warmaster in command of the Crusade.

We follow the Luna Wolves as they attempt to bring the planet simply called Sixty-three Nineteen to compliance, after its ruler (the self-styled “emperor”) has been deposed. Some pockets of resistance are neutralized in the wilderness, where Loken learns of the pagan beliefs of the indigenous population, and comes face-to-face with the terrifying power of the Warp. We then move to follow the Emperor’s Children, the III Legion, where a task force is attempting to rescue a detachment of Blood Angels (the IX Legion) on a world simply known as Murder. The Emperor’s Children, led by Saul Tarvitz and Lucius, encounter a strange arachnid race that fights without mercy, and they are nearly destroyed before the Luna Wolves show up to rescue them.

Horus and his legion then proceed to wage war on the arachnids until the intercession of the Interex, a human culture overjoyed to find cousins from Terra. They explain they had confined the arachnids to the planet, an action Horus and his space marines find aberrant, having themselves been tasked with the extermination of all xenos races. The Luna Wolves proceed to Interex space to discuss merging into the Imperium, but everything goes wrong when a weapons museum is attacked. The Interex blame the Luna Wolves, fearing they have fallen to Chaos, and Horus barely makes it off the planet. The books ends with several scenes that set up future novels, including the renaming of the Legion as Sons of Horus, the ‘lecitito divinitatus’ – belief in the Emperor’s divinity – taking root, and the revelation that the weapons museum was attacked by First Chaplain Erebus of the Word Bearers, who has stolen a semisentient weapon.

I cannot praise this book enough. It took me a while to get going, largely because I found Abnett’s writing style to be a bit haphazard at first, with the internal timeline not always clear at first. I put this confusion down to reading this book in snatched moments – the problem was much less pronounced when I read Part Two in one sitting.

The characters are really compelling, with each captain of the Mournival – Horus’ personal advisers – really rounded out, and the Warmaster himself, as mentioned, coming across as actually a nice guy. The Interex was an interesting part of the story, and one that I wish had spent more time exploring, and the finale is really explosive, particularly with the revelation of Erebus’ treachery. Indeed, I finished the novel and immediately went to my local GW to snap up the second book, False Gods, which I have currently read the first part of.

The series has been wonderfully set-up with this novel, the first in an opening trilogy, and I would recommend this to anyone, particularly in light of the fact Games Workshop appear to be moving into an entire range of plastic 30k figures.

Lupercal!

Horus Heresy Horus Rising


Happy New Year!

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Happy New Year, everybody!

Hope your 2016 has gotten off to a fine start! For me, I’ve had a quiet one so far, largely due to feeling rough after a week-long cold. I’ve slowly been getting back into painting though, which is good considering the amount of plastic that I’ve accumulated around myself of late! Building miniatures has always been the part of the hobby that I enjoy the most, of course, but I’ve currently got upwards of 50 models in various stages of completion. So I’ve been slowly working on some bits from last year, most notably the Ophidian Archway. Last time I mentioned this beast, I’d been trying to achieve something of a stone look with subtle tones that showed how the monsters can come to life in-game, but it hadn’t worked out so I just left it as a sepia wash drybrushed with stone. Now, however:

Age of Sigmar Ophidian Archway

I’ve gone all-out and painted the creatures metal. The three-headed serpent here was painted in Balthasar Gold, shaded with Agrax Earthshade, and drybrushed with Runelord Brass. I’m thinking I may go for some Nihilakh Oxide to give it some age, and also want to try picking out the eyes to still give that impression they can be brought to life. The prawn-guy on the right was done in Screaming Bell, shaded with Reikland Fleshshade, and drybrushed with Hashut Copper and Runelord Brass. He still looks freaky, but I’ve grown to like him enough now that it isn’t really an issue. There are also some bits on the other side that I’ve picked out with Retributor Armour, but it still looks a bit much to me. While I like new shades and whatnot, I always thought that really yellow gold was just a step too far, insofar as it doesn’t really seem to need anything more doing to it – it’s a finished colour right out of the pot, almost. Well, anyway!

Age of Sigmar Prosecutor Prime Age of Sigmar

I’ve also been fiddling with these chaps. The colour scheme I have gone for is Lions of Sigmar, which is an old-gold sort of look, rather than that shining yellow of the Hammers of Sigmar (the standard Studio scheme, think of it as the Ultramarines of AoS), with purple bits rather than blue. However, when I painted them, I had no reference for how to paint things like the plumes of any of the Primes, or the wings of the Prosecutors, as the only model I’d seen in the scheme was a standard Liberator. Well, flicking through the battletome for the Stormcast Eternals, there’s a miniatures gallery that includes a Judicator-Prime in the Lions scheme, and the plumes are done in a blue colour, so I’ve basically gone back and re-painted all of them to match!

Personally, I’m really pleased with the look, and I’m thinking I might move on to the next batch of Prosecutors soon. The ones that were also started back in September, but haven’t progressed very far since!

I’ve done a whirlwind look around my house to see exactly how many miniatures I have in varying stages of completion, and I’m actually quite shocked! To start with, I have 45 completely unassembled kits (not including three scenery kits). As for assembled and primed, twelve kits; and for partially-painted, another twelve. On top of that, I’ve got two army boxes – Space Marines demi company, and the Necron Tomb Awakened box.

Crikey, I’ve got my work cut out for me!

However your new year has started, I hope it’s a wonderful 2016 for you all!


Games Workshop in 2015

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Hey everybody,
It’s a two-for-one here at spalanz.com today, as I present another retrospective over 2015, this time looking at the beautiful plastic pumped out by Games Workshop! A controversial year, some might say, but we’ll get to that all in good time. Inspired by the article in last week’s White Dwarf, I thought I’d present my top five favourite miniatures here (as well as sending them in to Nottingham), so without further ado, let’s get started!

5. Age of Sigmar – pretty much everything, but specifically – Liberators
So let’s get this out there right away – Age of Sigmar made a lot of people upset and angry, as it wiped the Old World from existence with the End Times, and replaced it with a setting that still feels a little muddled. While I mourn the loss of the original Fantasy setting, I absolutely love the new Stormcast Eternal models, having been excited by them like I have been for nothing else I can think of in a long time. The Liberators are essentially tactical marines in a fantasy setting, but the kit is just a wonderful collection of bits that you can assemble into some really cool-looking stuff. Even those from the starter set were amazing, specifically the Liberator-prime, swinging his warhammer high above his head… Seriously epic stuff!

And here he is, finished! #Warhammer #AgeOfSigmar

A photo posted by Mark (@marrrkusss) on

4. Adeptus Mechanicus – Fulgurite Electro Priests
2015 was a crazy year for Warhammer 40k, with some pretty unexpected releases, including a plastic Mechanicus range. While I haven’t yet sampled any of these guys, I’m continually drawn to the box of Electro Priests when at my local store. While the consensus seems to be that they’re not particularly great in-game, they nevertheless look fantastic – I’m particularly drawn to the bandaged-eyes look, for some strange reason. No doubt soon I’ll cave and buy a box, and somehow attempt to ally them with my Space Marines, for no better reason than they look so intriguing. But definitely a great-looking model, right there!

3. Khorne Bloodthirster
Oddly, this third slot was the most difficult of the five to fill. There are so many great releases that I’d wanted to put here, but somehow none of them managed to match the sheer awesome presence of this guy. Sure, the new Archaon model is pretty spectacular, but seems too much somehow. The Bloodthirster has just the right amount of daemonic presence, in my book, to make it a worthy third-place. I don’t have one, and doubt I will get one, but I can’t help admiring the model as a truly great piece of crafting. My personal favourite of the three options has to be that of Insensate Rage, with the massive double-handed axe.

2. Horus Heresy – Betrayal at Calth – specifically, Kurtha Sedd
Another huge release for the year, plastic Horus Heresy had people in a froth pretty much since the year began. The rumours appeared quashed when the Mechanicus range arrived earlier in the year, but November finally brought us the boxed game, Betrayal at Calth. Pitting the Word Bearers against the Ultramarines, I was trying to resist until I saw a series of unboxing videos, and specifically, the chaplain figure of Kurtha Sedd. There’s just something about that look that has me really enamoured of the whole thing, and sure enough, when I got round to assembling the first minis from the box, it was this chap I put together first.

Plastic Heresy seems to be here to stay, and I find myself hoping that we get a lot more top-quality miniatures along these lines over the coming months and years!

1. Age of Sigmar – Prosecutors
If you followed my Summer of Sigmar over, well, the summer, you’ll no doubt remember I was a huge fan of the Prosecutor models. The models are just fantastic – the starter set models were amazing (the Prosecutor-prime being a truly beautiful piece), while the multi-part kits blew me away with the awesome array of bits and whatnot. There’s a distinct majesty here with the unfolded wings that models like the Celestant-prime, and even the Knight-Azyros can’t quite match. My personal favourite of the build-options is that with stormcall javelins and sigmarite shields, the latter in particular evoking ancient Greece, always a favourite.

I love these new #Prosecutors #StormcastEternals #Warhammer #AgeOfSigmar

A photo posted by Mark (@marrrkusss) on

So there are my top five! I’ll shortly be emailing these off to Games Workshop – you’ve got until midnight on Sunday to do the same! What do you all think of my choices? Are you disgusted with my lack of Imperial Knights? Let me know in the comments!


New Year, New Sigmar!

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Hey everybody!
Things have gotten very exciting today, with the first look at the new faction for Age of Sigmar: Fyreslayers! Essentially the same as the Dwarf Slayers from the original Warhammer Fantasy line, I thought these models looked a little bit silly when the spoilers were being leaked last week, but having now read through this week’s White Dwarf, I think I’m coming round to the idea.

Age of Sigmar Fyreslayers

Of all the changes that were made to the Old World when Age of Sigmar was launched back last summer, it seems the Slayers have survived almost intact. New sculpts they may be, but they’re still basically near-naked, muscly little men with big beards and mohawks. It’s an iconic look, and while a lot has been said of Games Workshop wishing to branch away from their 80s look into something much more unique, I nevertheless like the fact that we’ve still got this style of dwarf in the game.

Age of Sigmar Fyreslayers

So there are three new kits on pre-order this week: Vulkite Berzerkers, Hearthguard Berzerkers, and  the Auric Runemaster. The first of these appears to be something of a generic troop-choice style of kit, with ten miniatures that can be assembled with a choice of three different weapons options. Reminds me a little of the Liberators kit. They do look a little silly with their twin axes, leaping into battle, but again, it’s an iconic image that I feel Age of Sigmar is all the better for having. One of the weapons options is for a throwing-shield and war pick, which seems like a hilarious combination! I was initially hesitant about getting more models, but after reflecting, I think these could be a lot of fun to do, despite my lack of experience in painting skin, so I’m considering getting a box and kitting them out with that combo.

The Hearthguard appears more like an elite choice, with two distinct ways to build them – either with axes that trail some kind of magical, flaming flail (the Hearthguard Berzerkers), or with some kind of dragon-headed bazooka (Auric Hearthguard). I’m not yet convinced to get this kit, though the latter option does hold some appeal for me. As for the Runemaster, well he looks fine, but again, I don’t really feel all that enamoured of paying £18 for a character model.

Something that feels really exciting is that this week’s White Dwarf features a foldout panorama of the entire Fireslayer range. We still don’t know what gloriously silly names some of these chaps will have, but it’s kinda cool to see everything at once like this. Makes me wonder if the Battletome will be out sooner rather than later, as happened with the Stormcast Eternals. So in addition to all of these axe-wielding chaps, there’s also some kind of standard bearer, and of course the Chinese Dragon-style creatures. Maybe more – it’s difficult to distinguish new kits from alternate builds en masse like this. For the record, I’m almost certainly buying one of those dragon-type monsters!

Age of Sigmar Fyreslayers

Seeing all of these chaps has gotten me thinking, this more than any other time really, just how exciting the Age of Sigmar universe actually is. It’s a criticism I see leveled at the setting more and more by embittered 8th-edition players and fans, who are clearly sad to have seen the Old World end as it did, and see nothing of the richness in the new setting. Obvious rebuttals about the years that the previous iteration of Warhammer had to bed-in aside, it’s actually incredibly untrue. Sure, on the face of it, the idea of warrior souls being magically transferred into metal suits to go fight for Sigmar by using magical gates to move between worlds can seem a little goofy and all the rest of it, and if you’re not prepared to look any further then it’s no wonder you don’t see that depth. But the ‘New Old World’ still has a lot of depth and vibrancy to it, and as we see this new incarnation of Dwarf Slayers added to the world, a whole load of mythology is added on to provide that. Agreed, most of this mythology is pretty much grafted from the “world-that-was”, but it opens up so many more worlds and avenues for exploration that I am utterly confounded to see dismissed as often as it is.

I’m going to stop this rant before it becomes something else, anyway!

Suffice it to say, there’s some interesting new stuff on the way next week, and for a few weeks hence as well, it seems!

Age of Sigmar Fyreslayers


Warhammer: Age of Sigmar

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Hey everybody!
It’s the first game day blog of 2016, so it’s time for something particularly exciting – we’re taking a look at the Age of Sigmar! I got to play my first game yesterday, and despite needing to call time because the store was closing, it was truly an amazing gameplay experience!

It’s been pretty well-covered by the internet since its inception back last July, how Age of Sigmar replaced 8th edition of Warhammer Fantasy. I’m not going to cover all of this, but instead want to focus on the actual game, and my own thoughts on it. It’s probably worth mentioning, though, that I never played Warhammer Fantasy, because there seemed like too many rules that got in the way of having a decent game. So yeah.

And here he is, finished! #Warhammer #AgeOfSigmar

A photo posted by Mark (@marrrkusss) on

Obviously it’s a tabletop wargame for two (or more) players, where you collect, build and paint an army of little people to battle. I’m guessing that, if you’re reading this blog, then you know all of this stuff – I’ve been on about this stuff since July last year, after all! With regard to building armies, you can pretty much field whatever you want – I think most people, certainly anecdotally around me, are still interested in fielding specific armies. In my local area, people have really embraced the narrative aspect of the game, and as a result have really fluffy armies that focus more on telling a story and having a great time. Which I think is the true spirit of the game. Of course, there are no points costs in the game, which means armies are potentially unbalanced, but most people have quickly adopted a system based on wounds, with additional restrictions such as no more than three monsters/war machines, wizards can’t summon wizards, etc. I’m all for thematic play, being a roleplayer at heart, so adding such things doesn’t really concern me, as I’d love to just play a really fluffy kind of thing regardless of wounds or types.

There is an infamous four-page rulebook that outlines the six phases of the game: hero phase, movement, shooting, charge, combat, and battleshock. In this respect, I find it to be extremely similar to Warhammer 40k, which I have played once, so felt not entirely like a newbie. There’s a really great flexibility around nominating your general, who can literally be anyone, and who automatically benefits from at least one “always on” command ability. You no longer need to have a specific character model to lead your army, but rather, you can have anyone lead it. For instance, I have a fairly large (100-ish wounds) Stormcast Eternal army, but the Lord-Celestant on Dracoth model isn’t properly painted yet, and the other Lord-Celestant model I’m not happy with, so I decided that the Liberator-Prime is now my general, and it’s fine.

I love this #AgeOfSigmar stuff!

A photo posted by Mark (@marrrkusss) on

So in your hero phase, you get to cast spells with wizards and activate abilities that can benefit your guys. You then move, which is fairly obvious, and also have the option to run – if you run, ordinarily you can’t later shoot, or charge into combat. Any models with ranged weapons can then shoot at enemy units within range, before models then get to charge if they are within 12″ of an enemy unit. You may be within range, but you still have to roll 2 dice to find how far, in inches, you actually charge (though the Prosecutor models roll three dice).

Combat is pretty intense as, once all movements and charges have taken place, combat is fought back and forth between the players, so you can’t fight with all of your guys in one go. This is partly where the strategy comes in, because if you charged in with three units, you fight with one, but then your opponent will fight back, and can choose any unit locked in combat, not necessarily the one that was attacked but another. So you can set it up so that your opponent doesn’t fight you back but instead goes for one unit, or anything really. It can be really intense because, as the attacker, you don’t know if all of your units will make it through to attack… lots of stuff to take account of!

Attacking can be a bit of a drudgery, if I’m being totally honest here, and does kinda come down to blunt mechanics. Special rules (more shortly) do make this more interesting than it could be (for instance, 40k) but it is still a little bit meh. Basically, you roll dice equal to the attack value of each attacking model, aiming to roll the “to hit” value of the weapon. Any of those dice that were successful, you then roll again, aiming for the “to wound” value. The defending model(s) then get to make a save roll, deducting any “rend” value of the attacker, and if they succeed, then the wound is deflected; if they fail, then they take a wound – often, this is enough to kill a model. It’s actually kinda clunky, but long-time wargamers are no doubt more than fine with it.

Finally comes the Battleshock phase, where units may try to escape the battle depending on how many losses they took that round. This can be catastrophic, especially if you start to see models haemorrhage. There is an argument to have large units, as for every 10 models in a unit you add 1 to the battleshock roll, but this can obviously become unwieldy. In my first game, I was attacked by a unit of Beastmen Gors and the unit was so large it wrapped around two of my units of Liberators!

Age of Sigmar is a tabletop wargame, but more than anything, it’s a scenario-driven game. Of course, you can play it so that you’re basically trying to kill your opponent off, but everything that has been published for the game so far has come with at least three scenarios to play through, which have special rules to alter gameplay, special abilities for each side, etc. The game really seems to come alive here, as you’re trying to hold back the horde, or recover lost relics. It’s still a fight between two (or more) armies, but there are some truly wonderful opportunities for roleplaying, and telling the story.

I had my first game yesterday at my local GW, where my Lions of Sigmar faced off against the savage Beastmen in the “Retrieve the Relic” scenario from the Stormcast Eternal battletome. It was really great, despite the learning curve. I mean, the basic rules are fine, you’re just doing the basic moving and attacking, but it’s where the other stuff comes in that really gives this game depth. So many people have criticised the rules for being too simplistic just because they’re four pages long, but pretty much each and every unit available for the game has its own specific rules that add that depth, allowing for all sorts of shenanigans to go on and really alter the game.

Each unit has at least one weapon, obviously, and most have a selection of special rules, which are pretty much thematic to the unit, or the faction, and can allow for some truly epic storytelling moments. For example, the Retributor models have a special rule that allows any to-hit roll of 6 to basically do two instant wounds to the enemy. This became so good (weirdly, I was able to roll 6s when rolling for them!) that they became a specific target, but kept surviving, and became the battlefield legends!

#AgeOfSigmar #Retributors nearing completion! #Warhammer

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Age of Sigmar seems to finally be seeing more reasonable reactions, following the storm over the summer. I guess the people who were really annoyed by the loss of 8th edition have ranted themselves hoarse and, for the most part, moved on to other systems (or just stuck with 8th). The most recent round of releases for the game – the Everchosen before Christmas, and now the new dwarf Fyreslayers – seem to have less instant-dislike reactions, even on sites like Bell of Lost Souls. It seems like the game may finally have found some breathing space, and we’re seeing people take it on board for what it is.

It’s anecdotal, of course, but my own meta seems to be overwhelmingly positive for the game, with late night game Wednesdays being absolutely packed affairs at my local store. While I appreciate that the game might not be universally popular, it’s certainly something that I’m really glad to have found, and really looking forward to playing more of this as the weeks and months roll on.

#AgeOfSigmar #Prosecutors, the Prime himself! #Warhammer

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The Magmadroths!

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Age of Sigmar Magmadroth

So it’s an exciting day today for the new Fyreslayer range – and for Age of Sigmar fans generally, really! The new Magmadroth miniatures go on preorder, and they look amazing!

These models have really gotten me excited for this new army, more than anything ever could, I would say. Is it because I’m Welsh, and the prospect of having a massive fire-breathing dragon in the midst of my models is totally amazing? Well, maybe. I’m certainly going to get myself one of these next week, anyway!

I love the fact that they look more like Chinese dragons, in the face at least, and as such I’ve been considering a green colour scheme for mine. Not yet sure how this will turn out, of course, but I guess we’ll have to wait and see! I’m not really one for big models, so I’m a little apprehensive, but hopefully it’ll turn out wonderfully.

This week’s White Dwarf is obviously replete with the new mini, and an interesting little tidbit says that, if you choose to build it with either the Runefather or the Runeson on the model’s back, you can build two standing Slayers – only the Runesmiter stops you from building the two standing chaps. I think this is really cool, as a lot of kits often contain parts to almost build more models, though inevitably require some extra bitz, but now we’re seeing something that allows us to get a whole lot more mileage out of the one box. Bravo, GW!

This week I also picked up a box of Vulkite Berzerkers, as I think the idea of little men throwing shields around the battlefield sounds hilarious. The kit looks fairly decent – each berzerker’s body is actually in one piece, much like the Ogres, so it doesn’t look like it’d take that long to build up all ten. However, I’ve fallen behind on my degree course, and with less than a fortnight until the next essay is due, I’ve been trying to catch up with that, so haven’t gotten around to building them up yet. I’ve also been trying to crack on more with painting than just endlessly building stuff – the second installment of my progress series will be up at some time tomorrow with the latest news there, anyway!

As well as the Magmadroth, next week brings the Fyreslayer Battletome, which I’m likely going to pick up, as I’m finding myself increasingly intrigued by the change from Old World Dwarves to these new guys. The first phase of End Times models is also being re-released in Age of Sigmar branding, which had me briefly nostalgic for those times! The Mortarch kit does look wonderful, of course, and I’ve been flirting with the idea of buying myself one, just for the hell of it. However, one of my new year resolutions was to be more responsible, and so I’m refraining from adding extraneous models to the pile of shame…for now!

It looks like the end of January will be seeing a third Fyreslayer release, along with some kind of Chaos, maybe? That sounds vaguely intriguing, though a hefty part of me is a little disgruntled that Chaos has been growing into such a huge faction right now. Unless they’ve got some kind of Beastmen-like models on offer, it all just seems like much of the same, really…

I’m still waiting impatiently for my Stormcast Eternal cavalry models, too!


Exciting times!

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Hey everybody!
It’s been an exciting week so far, let me tell you! Aside from the fact that I got the day off yesterday, I’ve been reading a lot of comic books and playing more games, so definitely worth the title of “exciting times”, I’d say!

Finished the third #HorusHeresy novel – my goodness! That galaxy really IS in flames! #Warhammer40k

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To start with, let’s look at the third book in the Horus Heresy series. I’ve already mentioned the first two, here and here, so it’s nice to have now finished the opening trilogy and see where I go from here. Anyway. False Gods left the Sons of Horus on the path of Chaos, firmly under the sway of Erebus, first chaplain of the Word Bearers. Galaxy in Flames follows on a little later, as we see the Warmaster wreak utter havoc, with his allies from the Emperor’s Children. In fact, it seems like a lot has somehow happened off-screen, as we learn Horus has been sounding-out his brother Primarchs. The main bulk of the story, however, consists of the massacre at Isstvan III, where Horus ruthlessly attempts to remove any elements from the legions that may oppose his plans to supplant the Emperor. (Spoiler alert: this includes Loken and Torgaddon, and it doesn’t end all that well…)

I really liked this book, though at the same time it was pretty difficult to get through. The massacre on Isstvan III doesn’t go according to plan, and becomes a siege, which is pretty heavy-going all round. Overall, the whole galaxy ends shot to pieces as we see the Sons of Horus fractured, the Emperor’s Children purged of any loyalists, also the World Eaters and Death Guard. The latter don’t get as much screen time as the others, though we are introduced to Nathaniel Garro, who becomes a much more central figure through a series of audio dramas, I believe. We also get the set-up for the next book as (spoiler alert again) the three remembrancers manage to escape the Vengeful Spirit and the massacre of their colleagues.

Heresy fans will be chomping at the bit for the infamous Dropsite Massacre, which is set up on Isstvan V in this book also. This takes place in the fifth book, I believe…

So yeah, things are shot to hell!

The Flash

After almost a year’s hiatus, I finally got round to reading the second volume in the New 52 Flash series, Rogue’s Revolution! As I mentioned when I read the first book, I love the Flash as a character. I honestly don’t really know why, but anyway! The New 52 series has effectively re-set the DC universe, which has gone through a further twist last summer. But anyhow, Rogue’s Revolution, collecting issues #9-#12 and some other bits, moves through issues focusing on the villains Grodd and Weather Wizard, before then following a storyline showing the Rogues being reunited under Captain Cold’s astral-projecting sister. It’s a bit strange, though I did like seeing the story move forward from the first volume (pun intended!). It was cool to see classic Flash villains like the Trickster and Heatwave, too. And Mirror Master! One of my favourites from back in the day. The other stories in here are a bit, I don’t know, unnecessary? #0 explores the murder of Flash’s mother, and seems very much tacked-on to the end there. The main part of the book was good, however, and I’m looking forward to getting on with the series!

I’ve been enjoying quite a bit of DC lately – watch out for something linked coming in next week’s game day blog!

Anyway, since reading those two things, I’ve moved on to the novelization of The Force Awakens, so look out for a blog on that one soon!


More Fyreslayers!

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It’s week three of the new Fyreslayers release, and this week sees the big Magmadroth kit released, along with the Battletome and a collection of short stories telling the tales of the new Slayers in the Age of Sigmar.

IMAG4497

It’s a really exciting release day, for sure – that Magmadroth has had me all a quiver since the first pictures emerged over new year! Unfortunately, I’ve spent most of this month replacing water-damaged furniture following a leaky radiator, so have only picked up the Magmadroth itself. The battletome will have to wait for next weekend…

But what a kit this is! I haven’t actually built it yet, but in looking over the model, I have to say that I’m really impressed. It actually seems smaller than I was expecting, though that may change upon assembly. However, the most surprising thing, to me, was that the instruction booklet for how to assemble it not only has the full rules for the model(s), but also comes in full-colour and features a painting guide! Okay, so it’s not like the usual White Dwarf stuff, but merely a photograph with arrows pointing to specific bits, and a list of the colours and techniques used to achieve that look. I have to say, I’m really impressed with this bad boy. Hopefully we’ll see similar things for the big centrepiece models in the future, as well!

Age of Sigmar Fyreslayers

Next week would appear to be the final weekend in the Fyreslayer release window, though not for Age of Sigmar as a whole…

First up, we get two more heroes for the new faction, the Battlesmith (standard bearer) and Grimwrath Berzerker (company champion). The latter has some crazy rules whereby he never quite dies immediately, but the former has a rule that I think could be hilarious in practice. He’s a kind of bard as well as a standard bearer, and one of the things he can do is provide an inspirational presence to those duardin around him – by reciting tales of the ancestors. You just know I’ll be getting this model and, when I activate this ability, will start intoning some hilariously bad story from the long, long ago…!

Really looking forward to getting this force together as allies for my Stormcasts!

Also this week, we see a new Battletome for the Chaos Grand Alliance – it looks like a collection of all of the warscrolls that are currently freely available online for the existing Chaos models, though with background and new formations – though I could be wrong, and some scrolls could be altered? Anyway, for £20, it looks like it might be worth picking up – I do love some of the peripheral Chaos models like beastmen and dragon ogres, so I may well snag a copy…

The White Dwarf hint has something about Slaves to Darkness, so I’m guessing we’ll be seeing more Chaos stuff coming, then all rumours are pointing to a return to 40k the week after with Space Wolves, so at least February might be a little easier on my wallet!

There hasn’t been much time for painting this week sadly, due to degree commitments, but look for my painting update tomorrow regardless, with at least a smattering of Deathwing!


New Forgeworld goodness!

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Well, damn and blast! In December, I’d spent nearly £100 at Forge World in order to get one of those free shipping vouchers, thinking by the time I used it, the Legion army books would be back in stock. Well, I waited too long to use it – I eventually made my order yesterday, when only the Crusade Army List was in stock! Feeling a little deflated, I nevertheless bought it, along with a set of MkIV Despoiler Squad, and the Space Marine character conversion pack, specifically to get the prosthetic leg, which I think will look cool (I’ve also been reading The Flight of the Eisenstein, so yeah). I’m actually really intrigued by all the different Legion stuff available from Forge World, not least because I have something of a thriving 30k community at my local store.

Following the GW birthday bash at the beginning of January, Forge World had previewed some of their upcoming releases, among which were the Alpha Legion Headhunter upgrades. I really liked the look of these, and having decided to paint my Betrayal at Calth stuff as Alpha Legion, the stars had aligned, really. While I was hoping I could use the voucher on these, I’d pretty much given up and just used it. Then today, had an email with this all over it:

Forge World Alpha Legion Headhunter Kill Team

Gah!

I’m actually planning to go back to Warhammer World at some point this year, so I suppose I’ll wait until then and make an order for delivery while I’m there. That’ll give me something to aim for later in the year, at least – because after all, I think I have more than enough little plastic men to be seeing me through!

But damn, those models look good!


Flight of the Eisenstein

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Let's continue the heresy! #Warhammer40k #HorusHeresy #DeathGuard #Garro

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The Flight of the Eisenstein is the fourth novel in the juggernaut of the Horus Heresy series, and takes place sort of around the same time as Galaxy in Flames. It’s a pretty harrowing read, but also really great, and provides some great alt perspectives on the preceding novel. Let’s take a look!

Anyone who has read Galaxy in Flames will already know the novel’s protagonist, Nathaniel Garro of the Death Guard, as we saw a pivotal scene with him aboard the Eisenstein freighter towards the end of that book. While he was only present for a mere handful of pages, he takes centre stage here, as the novel forms something akin to a flashback episode of a tv series. The novel begins a short time before the events on Isstvan III, as the Death Guard, led by their Primarch, Mortarion, fight a campaign against a xenos world before being summoned to the Lupercal’s Court. During this campaign, they fight alongside the psyker-hunting Silent Sisters, a fascinating part of the Great Crusade that I’m saddened to find out are barely featured in further works – as much as I am to find there are no models from Forge World, either!

Anyway, for a good portion of the middle of the book, the events overlap those of the previous book. Almost as soon as I realised this, I began to dread some awful kind of rehash was coming, but instead, we get a significantly interesting alt viewpoint that makes this a legitimate novel, in fact I’d go so far as to say I think it enhances Galaxy in Flames a whole lot. Something I found curious last time was the amount of time allotted to both the Sons of Horus and the Emperor’s Children while on Isstvan III, however the Death Guard were just reported as “being there” – clearly, because that aspect of the story was being dealt with in this novel.

For anyone with a passing knowledge of Chaos Space Marines in Warhammer 40k, you’ll likely know that the four Chaos gods have their own dedicated legion, with the other legions somehow orbiting around them: Khorne has Black Legion (the former Sons of Horus); Tzeentch has Thousand Sons; Slaanesh has Emperor’s Children, and the Death Guard belong to Nurgle. As such, you can expect a lot of disgusting bits here as we see reanimated corpses and disgusting Nurgle-ness generally. There’s usually only so much putrescence I can stomach, and despite being prepared for it, there were some sequences, particularly towards the end with the climactic battle between Garro and the Lord of the Flies, where I did feel a little squeamish…

Overall, though, the novel is excellent. We get to see more of the universe as we explore the Death Guard early on – something I particularly enjoy about these novels so far is seeing the little idiosyncrasies of each Legion explored – while also finally making it to the Sol system, our own solar system, and the Luna base of the Sisters of Silence there. While Galaxy in Flames felt like a natural closure for the opening trilogy of the Horus Heresy series, I feel that Flight of the Eisenstein forms a closing epilogue to those novels in such a way as to be a required read, as well. White Dwarf featured a two-part guide to the Horus Heresy novels that suggested moving to other books in the series from Galaxy in Flames, but I feel that it would be wrong to do so, as this book really forms a close.

With a novel series numbering 34 at the time of this writing, I’d been concerned that the series would see some lumbering turkeys along the way, but so far, I’ve been continually impressed by them. Well worth a read!


Age of Sigmar fiction round-up!

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Time to play a little catch-up… #AgeOfSigmar

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The Gates of Azyr was released last summer alongside the base set for the Age of Sigmar, and despite picking up a copy on release day, I hadn’t gotten round to reading it until now. Well, I hadn’t actually finished the End Times series by that point, so had to catch up with that first.

The novella was written by Chris Wraight, who is responsible for one of my all-time favourite Warhammer novels, The Fall of Altdorf. The story concerns the initial battles of the first forging of Stormcast Eternals against the hosts of Chaos. It basically tells the story behind the scenarios presented in the base set’s rulebook – we follow a band of Bloodreavers as they pursue a rag-tag bunch of survivors across the Brimstone Peninsula, and when they shield themselves among some ancient ruins, the Stormhosts arrive to attempt to open a Realmgate there. Battle ensues, but the Stormcasts manage to open the gate and a huge number of golden soldiers come through the gates, and annihilate the forces under the command of Korgos Khul.

I really don’t know what to think about this novella. The story is decent-enough, though as the first story to take place in this new setting, it felt a little bland. It didn’t feel like a rush-job, but it did feel a little strange, being the first story and all. I mean, if you compare it to Horus Rising, which wonderfully sets up the new setting of the 30k universe, it falls massively short. There is very little – if any – history of the Realms, with only a few hints dropped about Sigmar and what he’s been up to. The Chaos sections presuppose some knowledge of the usual Khornate stuff from the Old World, though they are quite generic and brutal.

Something that struck me in particular about this story is how I had assumed it to feel a little like a sequel to Lord of the End Times, yet it actually has nothing to do with the world-that-was. I mean, there is quite literally no link to the previous setting. It feels wrong, somehow, to divorce the literature so strongly from the rich Black Library lore.

Age of Sigmar

The other thing I want to mention here is the nature of the Stormcast Eternals. There isn’t an awful lot of lore presented here, unfortunately, however what we do learn makes them feel a lot more like Space Marines than I’d actually realised. I mean, I play Stormcast Eternals, and hadn’t realised this! The common shorthand of “Sigmarines” really fells quite appropriate to me, now. The common shining-gold-and-cobalt scheme on all of the marketing is obviously the Hammers of Sigmar, and is the particular army that is featured here. They feel very much like a Space Marine chapter, and the subsequent armies such as Celestial Vindicators (teal) and Hallowed Knights (silver) are thusly also seen in this way.

Despite all of this, I feel that the later novels of the Realmgate Wars delve further into the lore and serve to flesh out the world(s). I can almost appreciate how many people have felt the setting is quite dumbed-down and all, though I do feel that later fiction and the campaign books both serve to build upon this and flesh out the setting. Speaking of which…

Age of Sigmar

This weekend, I finally got round to the final part of the four-part audio-drama whose first part was released at the end of September last year. I’ve been listening to these while painting over the winter, and have really enjoyed them. They’re the first Black Library audio-dramas I’ve ever listened to – in fact, I’m not really an audio book kind of guy, so this has really been a first for me!

The story follows the Hallowed Knights as they trudge across the Mortal Realms in an attempt to find Nagash, with whom Sigmar wishes to form an alliance of some kind. Written by Josh Reynolds, it’s actually really well-acted, with some great effects that really help to immerse you in the story. The first part, Prisoner of the Black Sun, sees the Knights find Mannfred von Carstein, and enter into an uneasy alliance, as he offers to help the Stormcasts find a gate to the underworld and the realm of Nagash.

Something I found really interesting about this story is the development of the Lord-Celestant, Tarsus Bull-Heart, who begins to remember more of his life before he was forged into a Stormcast Eternal. It’s a plot-thread that is shared with Vandus Hammerhand in Gates of Azyr, actually, which makes me wonder if something more is going to be made of this as the storyline progresses. Is the casting process somehow flawed? Hm.

It’s never really clear why precisely Sigmar wants to enter into this alliance, it feels more like a convenient plot device to show the Stormcasts in battle against various enemies. However, like I said, it’s a lot of fun to listen to something super-thematic while painting up various bits and pieces, and it’s definitely something I can see myself listening to again.

Speaking of the alliance with Nagash…

New arrivals! #Warhammer #AgeOfSigmar

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I haven’t really spent a lot of time reading the campaign books for Age of Sigmar, but was so intrigued by the new Balance of Power that I read through the parts that involve the entry of the Deathlords into the story. This is a wonderful little vignette in the midst of all the usual Stormcasts and Sylvaneth vs Nurgle stuff that’s been going on of late. We see Neferata ruling in opulence over the land of Nulahmia (you know, because in the Old World she was Queen of Lahmia…) until it is invaded by the hordes of Slaaneshi warriors. In the midst of this battle, more Stormcast arrive in an attempt to court the Undying King. These warriors are from the Anvils of the Heldenhammer, and have a really cool black-and-gold scheme that looks really nice!

I won’t deny, I’ve been considering painting some Stormcasts in a different scheme, just for variety’s sake really – much like I have things like the Genesis Chapter terminators to fight alongside my regular Ultramarines. Of all the different schemes I’ve seen, I think these guys could be the ones I’d go for, though that’s probably a few months off yet.

Age of Sigmar - Anvils of the Heldenhammer

Anyway, Sigmar seems to be obsessed with an alliance with Nagash, so I’m kinda intrigued to see where this plot point will end up…


Tomb Kings extravaganza!

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Tomb Kings

So this went up over the weekend, and it seems all hell broke lose across the internet, between long-time Tomb King players feeling like Games Workshop had given them the hard end of the stick, and folks pretty much like myself, who had always wanted to start a Tomb Kings army but had never quite gotten round to it. Within hours, things started selling out completely on the website, and at the time of this writing, there are just a few bulk-type things left for sale.

As I said, I’ve always wanted to start a Tomb Kings army, but a combination of being distracted by other models, and a little nervousness over so many fragile-looking skeletons has always put me off. Seeing them go has prompted a bit of nostalgia in me, so I thought I’d take some time today to write a bit of a rambling blog about all of this.

A Warhammer Story

I’m not sure if I’ve talked much about this on my blog in the past, but I still think of myself as pretty new to this Warhammer lark. It’s an IP that I’ve always had some sort of awareness of, but have always been a bit reluctant to delve into properly – having always been a huge Star Wars fan, I have felt there isn’t enough room in my head for two big IPs! So for a long time, I was on the outside looking in, always fleetingly.

Then in 2010 or 2011 I bought into a card game called Warhammer: Invasion. It’s a Fantasy Flight LCG that was discontinued back in 2014, set in the Old World and featuring the usual dwarves, orcs and elves. I’d recently gotten heavily into the Lord of the Rings game, and bought this as a bit of light relief, but enjoyed it so much that I snapped everything up, and started devouring everything I could get for it.

The reason why my eye had been drawn to it was this artwork:

Warhammer Invasion

There was something about that Slann Mage Priest that really intrigued me! This art adorns the box for a deluxe expansion called March of the Damned, which introduced new factions to the game, Vampire Counts and Lizardmen. Around this time, there was a thread on the official forums asking what other factions people would like to see, and Tomb Kings really stood out to me as an intriguing name. I mean, I knew what to expect from Ogres and the like, but was interested to see what these things could be.

I’ve long been interested in Ancient Egypt, and Tomb Kings draw heavily on that aesthetic. Or, more the kind of Hammer Horror-esque The Mummy and that ilk. While there are of course legions of skeletons that wield weapons, the characters were all bandage-wrapped horrors, though the overall look is really very appealing to me. I think the idea of the undead with all that gold on them is what really drew me in!

But I never bought them.

As a kid, I remember one Christmas having a model spitfire as a present, and my older brother had a model messerschmitt. While he managed to put it together, and I seem to remember him painting it and adding transfers and all sorts, I was deeply dissatisfied because it wouldn’t go together like a Lego set. I was about 5 at the time, I should add! But I always remember the failure with this airplane, so when I was one those fringes of Warhammer, I was forever thinking of my lack of modelling skills.

When I eventually got into Warhammer models themselves, back in the summer of 2014, I moved almost instantly to 40k, a game I never thought I’d play, and went through a series of Necron kits – Necrons being space Tomb Kings in all but name, of course. When it came to collecting models for Fantasy (as it was still called then), I actually bought Ogres (and Lizardmen, but we won’t talk about them…) Tomb Kings were still not on my radar.

Throughout all this time, which saw me collecting space skeletons, Tomb Kings still somehow scared me. In writing this blog, I think I’ve finally realised why: rank and file. Looking at the pictures on the website of all those models ranked up with their bows and their spears and their goodness-knows what else, I think a little bit of 5-year-old me resurfaced, and I lacked the patience to put something together that looked just far too fiddly.

Age of Sigmar came out and I was bowled over by the Sigmarines, and it’s taken the withdrawal of the entire range to finally get me to invest in the models!

So I’ve finally taken the leap and have bought a decent amount of models – by my rough estimate, 202 wounds of the buggers – that I really can’t wait to turn into my next army! I’m still hoping I can get myself a Battalion box, another, what, 61 wounds right there! I guess we’ll see how the rest of the month progresses.

As a postscript, this is my 399th post on this here blog, and the 400th is right around the corner! It’s a little something that I’m looking forward to starting, anyway, so stay tuned!



Fulgrim

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Instagram Photo

I finished reading Fulgrim, book five in the Horus Heresy series, earlier in the week, and let me tell you, this book was pretty great! It was a little heavy-going in parts, not least because of the subject-matter, but overall, it was a really interesting novel, and one that I think will bear a lot of rambling!

The book takes place over a number of years, and unsurprisingly deals with the exploits of the III Legion, the Emperor’s Children, and their primarch, Fulgrim. As with Flight of the Eisenstein before it, we follow the Legion on a sort of generic battlefield at the beginning, as we’re introduced to the key players, before getting into the meat of the story proper. However, unlike the previous book’s use of Jorgall, the fight here between the Emperor’s Children and the Laer will have significant repercussions across pretty much the entire Heresy.

Spoilers for the book, incoming!

Rather than sticking to the previously-met Saul Tarvitz and Lucius, we’re primarily introduced to Julius Kaesoron, Solomon Demeter and Marius Vairosean, captains of the first, second and third companies, respectively. The way Graham McNeill writes these characters has some pretty exciting twists, as he takes them in directions that I certainly didn’t expect.

The story details the Legion’s slide into decadence following the destruction of the Laer, during which Fulgrim finds a sword in a temple, King Arthur-like. The Laer temple is suffused with the sort of degradation that Warhammer fans will instantly recognise as Slaanesh-inspired, but despite this, I found it really interesting to read how the Dark Prince takes a hold of the primarch. It’s certainly a disturbing tale, and the effects of Fulgrim’s slide into depravity have impacts on his captains that I wasn’t quite expecting, as mentioned already.

To start with, we have Julius Kaesoron, the terminator-captain of the First. While he’s clearly loyal to Fulgrim, and almost has a father-son relationship with him, he nevertheless comes across almost as something of a Loken-type figure, and I felt sure we’d see him somehow join up with Saul as a Loyalist. However, Julius turns into a depraved maniac who fights merely to experience the rush of adrenaline. Solomon Demeter is notable for his headlong rushes into battle, and feels a kindred spirit with Lucius when the two first meet, but turns out to be the loyalist of the Legion, and his death is perhaps one of the most poignant moments of the entire novel. Marius Vairosean on the other hand, is portrayed something of an unwilling follower, going along with Fulgrim’s wishes out of duty rather than anything else. The effect of his transformation into the first Noise Marine is therefore quite startling, as we see him fully embrace the power of Slaanesh.

Along with these three, we also get to catch up with the Chief Apothecary Fabius Bile, as well as Lord Commander Eidolon, and we meet Eidolon’s colleague, Lord Commander Vespasian. Another Loyalist, Vespasian is portrayed as generally a nice guy, which should really mark his card from the get-go, and while his death was unsurprising, I nevertheless found myself wishing we could have seen more of him. Eidolon here comes across more bitter than effectual, and his biography across the five novels of the series so far really begs the question how the hell he made it to Lord Commander. Hm.

Fulgrim

Of course, it’s not all Emperor’s Children, as we also get to meet the Iron Hands of Ferrus Manus. For all those people who deride Age of Sigmar for having silly names for its armies, I would like to point out that the X Legion are one of the silliest armies I’ve ever come across. Yes, we get the iron theme that’s running through here. It’s like the Bloodsecrator all over again! Ferrus and Fulgrim are portrayed as best of friends, and it’s always something of a problem for me when we see something being set up specifically to depict the sundering of that situation, but the friendship between these two did ring true for me, so that was a good thing.

Of course, it’s probably no surprise that Ferrus Manus dies in this novel – making him the first primarch we know to have actually died (the II and XI Legions still have that annoying question-mark over them). I knew this going into the novel, and yet still managed to find myself shaken by the events of the climactic battle. In case there was any doubt, that battle is none other than the fabled Drop-Site Massacre on Isstvan V.

This battle is a horrible mess right from the get-go, as Ferrus Manus receives word of the Emperor’s Children making their base on Isstvan V, and that several of his brother-primarchs will help him to destroy the traitor. Again, any fan of Warhammer lore will know instantly just how doomed Ferrus is when he hears which Legions will be joining him – Salamanders, Raven Guard, Alpha Legion, Night Lords, Word Bearers and Iron Warriors. It’s clear that he isn’t going to be as reinforced as he thinks he is, and as the reader we’re aware of just how terrible this thing will be.

All credit to Graham McNeill for turning out a novel that deals with so much information that we, the reader, are aware of, yet the characters are not. However, as much as I liked this book, I felt it fell short on one notable element – Fulgrim himself. The character arc is something of a hero’s fall, where we see the primarch leading his troops and making perfect plans like a military genius, only to fall to the depravity of Slaanesh, whose dark power forces him to kill his brother Ferrus Manus. Once his brother’s head is rolling at his feet, Fulgrim realises what he has done and is awash with remorse. However, it doesn’t really ring true to me, if I’m honest, as Fulgrim hasn’t really appeared to be all that conflicted – or, more accurately, when he has been shown embracing the new power of Chaos, he is really embracing it. His later remorse sounds, to me, like a child who realises he has done something wrong, but is apologising for it merely because he feels that’s what he must do, and not because of any genuine remorse. Of course, this may be just me!

That said, the final fate of Fulgrim is actually quite poignant. Making a dark pact with the demon of Slaanesh in order to stop feeling this supposed remorse, he is effectively imprisoned in his own body as the demon takes over his flesh. The novel ends with the demon pondering how he will change this body in the course of time – alluding to the fact that Fulgrim becomes a Demon Prince, of course. It’ll be interesting to see how this aspect of the primarch is handled in further novels – assuming he plays a part, of course! The Horus Heresy series has, thus far, felt very realistic and gritty, even with such things as the reanimation of the Death Guard and Horus’ spirit-journey, but I’m a little concerned that Fulgrim-as-demon-prince could be seen as perhaps a little too, well, silly. We’ll see!

A good book, and the longest of the series to date, definitely worth a read, though you might need a strong stomach for some of it…


Enter the Dracoths!

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Oh my goodness – this is so exciting!

I’ve just come across these photos on facebook about the upcoming Stormcast Eternals release, Extremis, which is due for release 19 March I’d be guessing. A box of two dracoth riders similar to the Lord-Celestant from the core set, though with four different weapons options – hand crossbows, axes, glaives and hammers. I’m a bit bummed there are only two in the box, though £40 for the pair makes me feel better about getting two boxes, compared with the Varanguard (£60 for a box of three). Ah, the psychology of retail!

Age of Sigmar Desolators Age of Sigmar Tempestors Age of Sigmar Concussors Age of Sigmar Fulminators

I’m really excited about these, and just had to make this little post to share it all! The photos come from a French forum here, so I’m not trying to claim credit for these, I just can’t quite contain myself about these chaps! Of course, it could be a little better – I mean, those dracoths look a bit too mono-pose, but even so, more options for my army is always to be welcomed warmly!

The original post in the linked forum discusses the following week’s teaser also, promising a dragon-rider and “warriors” of the Extremis Chamber, which makes me hope for even more plastic men coming for Easter!

I am so excited for these right now, I just can’t contain myself!!


Time for the Dark Angels!

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Hey everybody!
I’ve been reading a couple of Dark Angels novels lately, and thought I’d ramble on a little about them both here!

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First on the list is Angels of Darkness, a classic Dark Angels tale of the Interrogator-Chaplain, Boreas, both during one of his interrogations of the Fallen Angel Astlean, and later during a linked attempt to discover more Fallen. While some parts felt a bit odd and contrived, in the main I quite liked it as a general sort of space marine story. For me, the best part of this was ‘the tale of Boreas’ segments, dealing with the events in the Piscina system, rather than the interrogation parts. There were some interesting moments to be had here, of course, particularly during the later moments, where the balance of whether the Fallen were right or not to go against Lion El’Jonson – in fact, there was an interesting idea floated about why Horus turned against the Emperor. I’ll leave it at that, but I thought it was an interesting idea. The only thing that bummed me out about this story was that it suggests Boreas ends the tale agreeing with the Fallen – as an Interrogator-Chaplain, he should be above this of course, and while conflict is always assumed to make for a better story, sometimes I’d like to see someone stay true to their calling…

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Descent of Angels is the sixth Horus Heresy novel, and chronologically takes place well before Horus Rising, showing the origins of the Dark Angels Legion on Caliban. Reading this pretty swiftly on the heels of the last, it was kinda interesting to see Caliban as it was, with the knightly orders and so forth. However, well over half of this book takes place in something of a sword-and-sorcery environment, as we’re introduced to the Dark Angels (at first, just called the Order) as knights of Caliban, who wield proto-chainswords and ride destriers into battle against weird beasts of the Warp.

The first Legion arrives on Caliban, discovers Lion El’Jonson, and soon the Emperor arrives to formally absorb the planet into the Imperium. An immense sea-change occurs where suddenly the knights are now space marines, and assist the White Scars with the compliance of Sarosh. The change occurs way too fast for my liking, given the pacing of the earlier scenes. Overall it’s a decent enough book, but for me it comes at entirely the wrong time in the Horus Heresy timeline, having pretty much no connection to the previous storyline that felt a bit too jarring for me.

Despite my lack of enthusiasm for Descent of Angels, I managed to read it in just a couple of days, thanks to an ongoing bout of insomnia. It was really interesting to read it coming so close behind Angels of Darkness, too, after the talk of the Heresy era in the other novel. Of course, it doesn’t help that it comes immediately prior to Legion in the timeline, which is a novel I’m especially looking forward to getting round to, due to my ongoing project to paint the Betrayal at Calth up as Alpha Legion!

But that’ll be another blog…


Impromptu Day Off!

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I’ve had a day off today! Wonderful times. It was actually booked because I had a dental appointment and didn’t want to have the fuss of going into work, to cross town for my teeth to be admired, then to cross back again. Because I’m that lazy. However, it didn’t work out like that as they cancelled the appointment on me anyway, so hooray for that! I’ve been using the time also to try to get some work done on the degree I’m undertaking. I mentioned last weekend the fact I had an essay due last week, which turned into a fairly stressful time as I tried to ensure I’d done all the work and stuff, yet I’d done no actual course work since submitting the essay, and it was starting to look like I would be falling behind again! So I’ve spent the morning reading Ovid’s Metamorphoses and doing some work there, and it’s been pretty great! I actually like reading Classical literature for its own end, hence why I’m doing the course I guess, so it’s been pretty good for that. For those of you who are interested, the translation I’m reading is this one by David Raeburn, and is really readable.

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I’ve also had some really awesome stuff today! First to arrive is my Forge World order I mentioned last week – unfortunately, no Isstvan book, which is really the one I wanted, but I’ve got the basic army list book, so I can at least start to put together a squad based on that information. I’m also excited to get the Despoiler Squad done, as they should be a nice addition. However, still having a whole load of stuff on the go, I probably won’t be starting to build them any time soon!

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I also picked these up yesterday when I popped down to my local GW for a games night! I haven’t had a chance to truly digest the new book yet, but having flicked through it, I’ve become really excited to perhaps do some more with the Death faction – probably not Nagash, but I have wanted to paint Neferata since the Mortarchs were released, so might see how finances are looking. I’ve painted some Spirit Hosts before now, of course, and really enjoyed that, so we’ll see…

Warhammer Spirit Hosts

Game Night was actually awesome. We played the four-player Convergence of Fate scenario that was a sort of web-exclusive you’d get if you placed an order at the Games Workshop webstore. It’s a four-player thing that allows alliances to be made and broken at the beginning of each round, but the rules got a bit hazy for me at one point and I wasn’t entirely following them, if I’m totally honest! The four armies were Bretonnia (Seb), Tzeentch Demons (Jack), Dwarfs (Jacob) and Stormcast Eternals allied with Dryads (me). The game only lasted three rounds. The Stormcast proved to be a sort of distraction (yes, the bulk of my entire army was a distraction!) as my allied Dryads just ran up the Dreadfort walls to capture the relic that formed the scenario goal. I actually did that on my first turn, and it was almost like nobody noticed for the whole of turn two, then turn three saw them picked off by the Tzeentch Demons, before they in turn were destroyed by the Grail Knights, who ultimately claimed victory. The whole experience was kinda hilarious – the demons and dwarfs ganging up on me, while Seb’s Bretonnian Knights did basically nothing for two turns, leaving everyone alone, only to finally charge up the walls and claim victory. It was pretty great, I have to say!

I was really pleased, though, because the rules continued to make more sense to me, following my first game last month. Sure, there are still some parts that I’m not entirely sure about, but as the game wore on, I found myself referring to the warscrolls less and less, so I count that as progress! I try to play as thematically as possible, of course, so even playing against some fairly power-gamer types, I managed to have fun just by forging narratives whenever stuff happened, such as my Prosecutors surrounding a group of dwarf hammerers and destroying them, after that unit had itself destroyed the Liberator-Prime I had been using as a general. My shining moment came when my Retributors just destroyed the Soul Grinder that had, well, ground up a second unit of Liberators and a unit of crossbow-wielding Judicators. I think it’s really clear now that Retributors are a really powerful unit within the army, so I want to get some more of them built up. But I have so much to paint!

That brings me on to an interesting point, anyway. I’ve not played a lot of games in-store, but have painted models for a few competitions there, which always have high-quality paint jobs on display. However, in the game yesterday – and even in the first game – I was surprised that everyone’s models were barely painted, with some suggestion of colour but otherwise bland. I mean, the Soul Grinder I mentioned earlier was painted in blue (for the body) and silver (for the legs). There were a lot of demons that were just sprayed Macragge blue and left – if they were sprayed at all! A lot of the dwarfs were metal miniatures that were just left metal, or some that had golden pauldrons and that was it. A lot of Bretonnians were just undercoated. And here I was, with a fully-painted army, worried that my paint job wasn’t exactly brilliant!

In fact, I had a lot of compliments on the paint job, it was really lovely! I think there were five or six people who were just milling around, all of whom stopped to admire my models (because so many had been killed, you know…) It was quite surreal! I mean, I like my army, don’t get me wrong, and some of those models I’m really pleased to say “I painted that!” however I’ve never thought of them as being that good! So that was nice, anyway! I don’t actually have an up-to-date picture, as I never feel like taking pictures in the store, but here’s a picture from a few months ago (the crests have since been repainted blue, just fyi…)

Age of Sigmar


War Storm

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War Storm is the first full-length book in the Age of Sigmar fiction line from Black Library, and a direct sequel to the introductory novella, The Gates of Azyr. It’s a collection of three short novellas itself, by BL alums Nick Kyme, Guy Haley and Josh Reynolds, published back in early August last year.

The first story follows Vandus Hammerhand from the last book as he attempts to secure another gate from the bloody hands of a Chaos warband. Turns out this gate, the Gate of Wrath, is in the centre of a Chaos fortress held by none other than Korgos Khul, who evidently survived the slaughter of the Brimstone Peninsula as described in the last book! The Hammerhands split their forces, one group going after a bastion in the woods under the command of the Lord-Relictor Ionus Cryptborn, while the others follow Vandus in assaulting the main fortress. Along the way, Vandus meets up with a fellow Hammers of Sigmar Lord-Celestant, Jactos Goldenmane, and the two assault the fortress with disastrous results.

This story follows the Gates of Azyr very closely, and I feel that the two are both quite bland in their descriptions of the realm. We learn little about the Stormcast Eternals, save for they clearly have different companies within the same Stormhost, and there is something up with them being able to remember their past lives despite being reforged by Sigmar. We get some further characterization of the golden men, particularly the Lord-Relictor, and we begin to see more personality come through from other soldiers, notably the Retributor-Prime, Theodrus. I mentioned in my blog about the novella the parallels between Stormcast and Space Marines, in terms of the fighting structures etc, and we’re beginning to see some of the different warriors fleshed out in similar manner to the 40k novels – hopefully we’ll see a move from the Lord-Celestants to all types of warriors! I’m particularly interested in seeing more of the Paladins and the Prosecutors, at any rate.

The lack of depth to the setting is still unsettling here, at any rate.

The second story moves to the Celestial Vindicators, the sixth Stormhost of the “first forging”. Already, this manages to bring quite a lot of depth to the story, I found, as we see some lore begin to form behind the different groups of Stormcast Eternals.  Rather than the usual Khorne followers, we also have a sorcerer of Tzeentch as the antagonist, which further helps to bridge the gap with the Old World, and add some much-needed variety to the storyline. The story follows the teal-armoured warriors as they search Chamon, the Realm of Metal, for signs of the duardin (that’s dwarfs for the rest of us).

I found this a really interesting story, not least because of the world-building given to us here. Chamon is a weird place, with land floating about the place, and literal rivers of metal. But it’s entirely appropriate for a Tzeentch-centric story. The way Thostos Bladestorm, the Lord-Celestant we follow this time, is built up is also interesting – we see him as a mortal, at the moment Sigmar selected him for his army. The world Thostos used to live in was one overrun by Beastmen, and it would have been nice to have seen more of that, or at least to get more of the history of the realms pre-Chaos. Currently, the Age of Sigmar setting is basically a generic landscape of isolated villages that have been ransacked by Chaos, and that’s all we know. I know the setting isn’t yet a year old, but it would be nice to have seen more of this already. (Maybe I’m getting ahead of myself, though – this is only book one, after all!)

Finally, we have a story of the Hallowed Knights (from audio drama fame) and Astral Templars defending the Ghyrtract Fen from the hordes of Nurgle. The story has a few twists and turns, including one near the end that I won’t spoil here, but suffice it to say it was pretty interesting! I’m not a big fan of Nurgle-centric stories, as I find the endless descriptions of pus-filled buboes a bit much after a couple of pages. It was interesting to meet a couple more Stormhosts, and we also got to see some dryads and treemen in action, so that was cool.

This collection is pretty decent if you want to see the story from Gates of Azyr continued. Each of the three stories is set around a Chaos god (now that Slaanesh remains MIA), and is short enough, if you don’t particularly enjoy that god then you don’t have long to go before there’s another. They are still a little bland, though there are the beginnings of a wider universe for the Age of Sigmar setting that has me interested more so than the first novella. For me, the central tale was undoubtedly the best, and seems to set up the second book, Quest for Ghal Maraz – which I’ll no doubt be getting to shortly!


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